class ArgonPlayerInput extends PlayerInput;

function Actor.eDoubleClickDir CheckForDoubleClickMove(float DeltaTime)
{
    //for the time being, No DoubleClickMoves..
    return DCLICK_None;
//    log("bEnableDodging=" $ bEnableDodging,'Blah_PlayerInput_CheckForDoubleClickMove');
//    return super.CheckForDoubleClickMove(DeltaTime);
}

defaultproperties
{
//    bEnableDodging=false
}